Terrain set up proved to be terrible for me, with two enclosed fields (Rough) and an open field (Uneven) covering most of my deployment area.
My camp sat in a handy enclosed field, protected by the ever-present and mostly useless mob of Helots. Javelinmen were then deployed to screen my advance. Will's Velites were deployed to face off against my Javelinmen. The Thracians (Medium foot, and thus lovers of terrain) were placed in the second enclosed field, with my allied Phokian Hoplites placed on their right flank, in clear terrain.
Will matched this by placing his own medium foot opposite mine, and his light horse (fast moving skirmishers) on my right flank, forcing me to put something there to block them doing an end run to sack my camp. Thus a unit of Perioikoi magically sprung up among the corn rows. In the center the first block of Spartans went down. Will then placed his Legionnaires opposite my Spartans. The second unit of Spartans went down next to the first, and the second unit of Perioikoi on the left flank. Will's third unit of Legionnaires went slightly towards my left flank, while his cavalry were deployed in the rear, possibly waiting on a breakthrough by a stronger unit.
Everything else except the Helots moved forwards, the Javelinmen getting right up in the Velites faces. Being close is important, as Javelins only have a range of 2".
His light horse turned to the right, and headed straight for the edge, going for an outflanking run around my Disordered (unhappy because they're stuck in terrain) Perioikoi.
As my Javelinmen successfully evaded, Will's medium foot crashed into my Thracian battlegroup.
The final result was an overall draw between the Spartans and the Legionnaires, with a large number of Death Checks all around. Will failed 1 roll. On a 1. Needing a 2+ to save.
Things start to get interesting in the Melee phase of Will's turn. Combat in FoG is divided into three distinct phases: Impact, Shooting, and Melee. Impact depicts the ferocious charge, shooting represents the hurling, firing, or otherwise launching of sharpened sticks towards unengaged enemies, and Melee represents the swirl of close combat.
In this combat I now have an advantage, because my Offensive Spear ability cancels the Legionnaire's Skilled Sword ability provided my battlegroups are not Disrupted/Disordered in any way.
Our armour level is equal, meaning no one gets a PoA for that. That leaves me on a '+' PoA. Many dice are rolled, hits are inflicted, and Will once again passes all his Cohesion tests. The rolls 1's and 2's for his Death Checks. I start to see a trend forming.
Now the ineptitude of our medium foot comes to the fore. Will has a '+' here, his Offensive Spear ability cancelling my Sword ability. Despite this, we both manage to get 4 hits.
And because the terrible rolling continues, we both lose a base in the ensuing Death Check.
In the end, nothing happens, with us both causing 1 hit on 2 dice.
The plan is not working quite as expected.
The combat between the muppets (medium foot) in the middle leads me to question, what, exactly, both battlegroups are doing. And also if they're on the same payroll.
Instead, my Spartans continue to wail on the Legionnaires, and they attempt to to the same to me. It doesn't quite go to plan for Will. (The yellow dice are reminders of number of hits, the black dice are Cohesion Tests, all passed, in fact.)
And then Will's old nemesis, the Death Check, betrays him once more. The right end takes a hit.
The left hand group of Legionnaires fail their test, wondering if they've prayed to the correct gods fro victory on this day.
They also get forced down another grade on the cohesion ladder, dropping to Fragmented. Now they're losing half their dice and suffering a huge -2 penalty to future Cohesion Tests.
In the middle, Will's muppets finally get the better of mine, forcing them down not one, but two grades. Straight from Steady to Fragged. It's not looking good for these guys as they suffer another casualty.
My turn also proceeds directly to the Melee phase. I lost track of the number of turns some time ago. At any rate, things seem to be going well for me at this point. I've caused 3 AP (Broke a Battlegroup) to Will's 1 (Fragged a Battlegroup).
It gets better when the combined efforts of my Spartans an Perioikoi on the left flank force a very difficult Death Check on the already battere Legionnaire battlegroup. Will rolls a 1, and another battlegroup breaks.
But not that much. He did this to me the last time we played FoG. (It really was just as Lop-sided)
I've now caused 8 AP of damage to Will's army, breaking their will to fight further, and thus, they rout. The Spartans have won the day with a nearly bloodless victory. (Well for them. Plenty of Romans lost terminal amounts of blood.)
We shake hands, tidy up, and move on to the next game. I'm sure a rematch is in order here though. A closer game would be a lot more fun.