So, I have been slowly chipping away at the start of an American force for Flames of War, a World War II 15mm game. Still waiting on more models for that force, so for today's battle I borrowed Mark's late war Panzergrenadiers (at least I think the list was for Panzergren.)
I was playing against Rob's Soviets. So. Many. Tanks. Anyway, we rolled for a battle, and got Dust Up, which is a fair fight that uses table quarters as deployment zones.
I chose to deploy in the quarter with the forest, thinking it would provide a solid defensive advantage—it would have, if I remembered a key rule from the game.
[Better yet, I should have put the second PzGr. unit on top of the objective and dug them in—but guess which rule I forgot about?]
I have a few things to take away from this game—aside from needing to learn the rules better. Heavy tanks work better as snipers, not brawlers. They lose too much from their rate of fire when moving (my American tanks won't, but they lose accuracy instead). Infantry die easily if not dug in or in bulletproof cover. Deploying in rocky quarter opposite the forest might have been a better choice, but I keep thinking like I'm playing other games, and forests are essentially godly in terms of cover and survivability for troops inside.
Also, I need to remember which infantry units have good anti-tank scores (which, for my Americans, falls to my many, many bazookas), and which are better simply digging in and holding onto their cheeks.