tag:blogger.com,1999:blog-3367106784742911712023-11-16T07:53:36.848-08:00Workshop ZeroRavager Zerohttp://www.blogger.com/profile/05922479427420497330noreply@blogger.comBlogger67125tag:blogger.com,1999:blog-336710678474291171.post-76018104990565316592019-10-15T20:55:00.002-07:002019-10-15T20:55:23.119-07:00Nemesis — The CrewSo, at the end of last year I got another of my kickstarters: Nemesis.<br />
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It's a survival horror boardgame, and the gameplay feels very much like you're in an alien movie. The models and theme are just different enough to avoid IP issues, and give it its own flavour, but the inspiration is clear.<br />
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I've only now finished painting the crew. Each has their own semi-unique card deck for performing actions, giving everyone unique advantages when trying to complete their objectives—and sometimes that objective can making sure someone else doesn't make it off the ship…<br />
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The whole crew, from the front. I tried to incorporate as much of the character colour as possible into each mini.<br />
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And from behind, showing off their rigs/hardsuits. It might not be visible in this image, but I even painted little indicator lights on their mag-boots, inspired by some scenes in The Expanse.<br />
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The Captain. Reasonably good at combat with his revolver, which never runs out of ammo—instead, it reloads one bullet at a time.<br />
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He can also spy on another player's objective, and motivate or command other players to do his bidding. <br />
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The Pilot. Her shotgun isn't great, but she knows the ship inside out, and how to make it work for her. So much so that she can often use any room for free.<br />
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The Pilot can also unlock an escape pod, or instantly skip to the end of the turn, forcing everyone—and the Intruder aliens—to miss any remaining actions.<br />
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The Mechanic. The mini only has a pistol, but in game he starts with the stupidly powerful sawn-off shotgun. He can repair literally anything, including doors damaged or destroyed by Intruders.<br />
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He also has the ability to search empty rooms, and to move through the ship's technical corridors—an option no one else gets. <br />
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The Scout. Average combat potential with a rifle, but most of her abilities are based around movement, and scavenging supplies.<br />
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She can also unlock a motion scanner, allowing her to move more safely than any other crew member when exploring. <br />
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The Scientist. Not useful in combat. His pistol barely tickles Intruders. His actions are based around the ship's computer network, and remotely activating other rooms.<br />
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The Scientist can also unlock the ability to basically become a mobile lab, to better discover the weaknesses of the marauding aliens. <br />
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The Soldier. If you're going in to combat, this is your man. His assault rifle (sized more like an HMG to be fair) can tear Intruders apart if he goes full auto. Almost all of his actions are based around combat, and using ammo to suppress enemies.<br />
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He can unlock an ability to reload instantly if he has the right items in his inventory, and also to ignore any one attack with his heavy armour.Ravager Zerohttp://www.blogger.com/profile/05922479427420497330noreply@blogger.com0tag:blogger.com,1999:blog-336710678474291171.post-7925658639459157012019-07-25T01:12:00.000-07:002019-07-25T01:12:00.863-07:00The Unwholesome Feast, Forest & FireIt's been a loooong time since I posted anything (for those actually following/checking timestamps).<br />
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I have got stuff done, although my progress is slow. I get easily distracted by writing, videogames, and playing shiny new games with the group here.<br />
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I digress, so back to the point: Tcho Tcho, in all their unnatural pinkness.<br />
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The whole faction. Unique amongst the other factions in that they have 3 High Priests, regardless of whether or not the High Priest expansion is in use.<br />
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Many Tcho Tcho Spellbooks revolve around the use, sacrifice, and recruitment of High Priests. <br />
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Cultists. These were the first to come with custom sculpts, rather than the standard "robed acolyte" type.<br />
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I have the custom cultists for all other factions, and will paint them in sets, after my next project is complete…<br />
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High Priests. All atop a mound of bones, chanting their blasphemies. Their key spellbook is Martyrdom, allowing a single kill against a High Priest to turn all other kills into pains instead. <br />
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Proto-Shoggoths—not particularly powerful as monsters go (Tcho Tcho are not a combat heavy faction), but they can get a spellbook to either boost their attack, or drain enemy attacks.<br />
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These guys were painted using zenithal techniques, along with some very heavy washes and light drybrushing. Feathering was used extensively to blend the flesh colours into the pink shades.<br />
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Ubbo-Sathla, restrained by stone tablets of eldritch power. Ever reaching, ever ravenous. <br />
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It was quite simple to paint Ubbo, most of the problem being how to block out and break up that much pink. Iridescent paint was used on the erupting masses/tumours, while green was feathered on to the top surfaces to show the limits of containment.<br />
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Cthugha, king of the fire vampires, and perhaps my most ambitious attempt at OSL and fire effects.<br />
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I used a lot of washes and shading down from white on the fire, rather than blending up from black. There are also numerous mid-stage glazes to try and blend the fire effects as seamlessly as possible.<br />
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The OSL I couldn't quite get on this scale, so I went with an edge wash and narrowing highlight instead. <br />
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Chaugnar Faugn, the horror from the hills.<br />
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Despite the elephantine appearance, I wanted to use a more naturalistic palette, trying to make it look more like part of a forest had come to baleful life. This is also the reason for the flock, leaves, and foliage scattered on the model.<br />
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<br />Ravager Zerohttp://www.blogger.com/profile/05922479427420497330noreply@blogger.com0tag:blogger.com,1999:blog-336710678474291171.post-65866264472981504682019-03-14T06:14:00.001-07:002019-03-14T06:14:16.951-07:00Filth and Unwholesome Feasting…Some things finished, and some more painting progress over the last week.<br />
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First up, that which is finished<br />
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Abhoth, lord of filth and pestilence. In the mythos, things grow in Abhoth's lair, repulsive, unwholesome things that are often re-absorbed or eaten by Abhoth itself.<br />
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In the game, Abhoth spawns Filth tokens, which are a sort of monster, and Abhoth's spellbook is acquired, Filth prevent enemy gates from gathering power. <br />
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Another side shot, showing off the brain and tendrils again. Lots of ragged flesh too—and during the painting of which I learned a lot about wet-blending, an advanced technique. I'm actually trying to use more advanced techniques as I move through my collection here so I can improve myself as a painter.<br />
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A reverse shot showing decaying skin, bone, and some unfortunate soul slowly dissolving in Abhoth's trail of filth… <br />
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A low angle shot, showing dripping slime on the tendrils and body—and also giving an idea what those poor mythos investigators must be seeing.<br />
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Along with finishing up Abhoth, I managed to complete the great old one for the Tcho Tcho faction.<br />
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Ubbo-sathla is a writhing mass of flesh and hungry mouths bound by arcane powers to feed the plots of the Tcho Tcho.<br />
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In game, he's nothing special—except he gets summoned for free in the Doom Phase if you sacrifice a priest, and his power grows even he's dead…<br />
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No wet-blending here, more playing with OSL (object source lighting) to show off the glow on the stone tablets.<br />
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Cultists for the Tcho Tcho—these are custom sculpts, and were part of Onslaught 2. Having just received Onslaught 3 I now have custom cultists (unpainted as yet) for all factions. Expect a large picture dump to show off everything.<br />
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Proto-shoggoths, the only monsters the Tcho Tcho get access to. Pink make for an interesting faction colour to work with—and I'm trying to work within that limited palette, rather than around it.<br /><br />That said, I have blended down to red, and then used some heavy washes & drybrushing to give better definition, but overall it still looks very pink, and characteristically repulsive, which is the point.Ravager Zerohttp://www.blogger.com/profile/05922479427420497330noreply@blogger.com0tag:blogger.com,1999:blog-336710678474291171.post-70795201472969974732019-02-12T23:36:00.002-08:002019-02-12T23:36:50.990-08:00The Sleeper wakes; Tsathoggua hungers…Bit of a delay between posts, I know, but they're finally done. Sleeper has been completed. Apologies about the bad lighting, but it was an improvised setup. I might try and make a decent lightbox in the near future for better photography of stuff like this.<br />
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The Sleeper faction, in its entirety. Painting so much orange was an interesting challenge. I've also stayed within what seems to the meta for painting Sleeper bases and have glowing lava in the cracks on black rock.<br />
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Top down of 4/6 cultists, showing off the individual spellbooks they each have. Each spellbook is either related to an actual Sleeper spellbook, or a game action (like building gates, or summoning).<br />
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The other 4/6 cultists (yes, I caught the middle two twice). Spellbooks, and you can see the attempt at the lava effect on their bases much better here.<br />
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Close up on a single cultist, showing the faction glyph on the tabard, and the dagger at his belt.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2McozV2uGsTQDlmu2VxevbGqpzFU3-fSiHZgiHVlayysxhewvXwKisNRlzCWLf6xjiHntJDHA7JNVxYVWczJkv2tA6J1gZpjst5C0ek6Z6jBF9j9jzRsN1g1IdTHPV3epxFQACl8_vA8/s1600/IMG_0381.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2McozV2uGsTQDlmu2VxevbGqpzFU3-fSiHZgiHVlayysxhewvXwKisNRlzCWLf6xjiHntJDHA7JNVxYVWczJkv2tA6J1gZpjst5C0ek6Z6jBF9j9jzRsN1g1IdTHPV3epxFQACl8_vA8/s320/IMG_0381.JPG" width="320" /></a>These guys are the Wizards. Not much in combat, but their spellbook is outstanding… they can take an action in the area where a battle occurs before the battle starts. Any action.<br />
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Figuring out a decent colour scheme for these guys was actually quite challenging, and in the end I had to go with a lizard style beast, and a simple human rider. <br />
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The Serpent Men, who are more useful outside of combat than in it. This is because outside of combat, they can copy the unique ability of any faction. The possibilities for insane combos are excellent.<br />
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My first attempt at snakeskin. Note that these were actually mostly painted before I started Yig and his many snakes…<br />
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The OSL glow on the maws was actually easier than expected. The underglow from the bases was much harder, and involved many steps of shading and drybrushing, but I think the end result was worth it.<br />
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Showing off some more detail on the great beastie himself, Tsathoggua. The skin was painted to be like the lizard flesh of the Wizards, embedded with solidified versions of the material the Formless Spawn are made from. The orange fur was mostly to make it easy to tell which faction he belongs to—but it works well against the lizard skin and black rocks.<br /><br />The base is painted with OSL techniques as if the lava was immediately below it. I'm not 100% sure I got the technique right, but for now, it's good enough for me.<br />
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<br />Ravager Zerohttp://www.blogger.com/profile/05922479427420497330noreply@blogger.com0tag:blogger.com,1999:blog-336710678474291171.post-69867007988785272422019-01-26T02:11:00.001-08:002019-01-26T02:11:32.599-08:00They stir, but do not wake…<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfZG1ynnHeWItWH7Z-MtwwAd3u_TTNJJNo-RccttzmPjiVkCnmv2XVllKTPRzv7faMW58wkX32DdMAU9m5zCMVFFgx38MPILPrhsrRc625VhhcLkISOG-9kg19wwnI_k-sqKt0y7_9lRU/s1600/IMG_0372.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfZG1ynnHeWItWH7Z-MtwwAd3u_TTNJJNo-RccttzmPjiVkCnmv2XVllKTPRzv7faMW58wkX32DdMAU9m5zCMVFFgx38MPILPrhsrRc625VhhcLkISOG-9kg19wwnI_k-sqKt0y7_9lRU/s320/IMG_0372.JPG" width="320" /></a></div>
So, weekly progress starts with the cultists and the Serpent Men. Just a few finishing touches required here and there, and then basing. Serpent Men just need basing really. Cultists need cult glyphs and skin shading, along with inked spellbooks. <br />
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Tsathoggua, the Formless Spawn, and the Wizards. Wizards got a lot of progress this week, as did the Formless Spawn, which are now nearly done save for basing and the last stage on the teeth.<br />
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Mother Hydra, something I have completed this week. The flesh is about 17 different stages of layering, washes, highlights, and glazes.<br />
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The scales were metallic blue, with a wash of Secret Weapon Stormcloud, followed by a thick coat of my iridescent blue-gold paint. <br />
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And another angle on Mother Hydra, better showing off the hair (painted to be like kelp), and the gill slits down her side. Most unwholesome.<br /><br />The fins on her arms were painted the same way as the scales.Ravager Zerohttp://www.blogger.com/profile/05922479427420497330noreply@blogger.com0tag:blogger.com,1999:blog-336710678474291171.post-91802493311771618162019-01-19T01:42:00.002-08:002019-01-19T01:43:28.310-08:00From N'kai, and the Abyssal Depths (WIP)So, another week down, and some more painting done. Also got to play a 3-player game of Nemesis on Tuesday night (the Intruders won).<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOdFk3y1GjH8l3hvHd4YiEAhAB1U7e4h8zZ5WY7vnsprwfEyDqdCb3M8M42X5I1JIe6EM6Lz38DJ1XadvslKnBwV3SxHlOx61dcof2gdqadZjPJMPhtKAGa7O6cMDCbb9oAnWSKQ3Le5U/s1600/IMG_0365.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOdFk3y1GjH8l3hvHd4YiEAhAB1U7e4h8zZ5WY7vnsprwfEyDqdCb3M8M42X5I1JIe6EM6Lz38DJ1XadvslKnBwV3SxHlOx61dcof2gdqadZjPJMPhtKAGa7O6cMDCbb9oAnWSKQ3Le5U/s320/IMG_0365.JPG" width="320" /></a>So, on to the painting. First up are the cultists. They just need speelbooks, faction glyphs, and some skin. The example cultist on the left has albino skin, which I think is most fitting for the cave dwelling Sleeper faction. The Serpent Men in the background just need some more runes on their cloaks, and then basing. They're actually the closest models to being complete.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaB6_T49tQ2RGGYQMCuwSkHDCuWAyGyCOsfPqpTH97qaSl_IBFpR8HlvRQUCBJop0hCF_RZV0msHsfbMf0T450nAw44WVo234BjlfoVy5KsKycGLZc7ZtzCYeaMtjdhky_OeaKzfMqZRs/s1600/IMG_0366.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaB6_T49tQ2RGGYQMCuwSkHDCuWAyGyCOsfPqpTH97qaSl_IBFpR8HlvRQUCBJop0hCF_RZV0msHsfbMf0T450nAw44WVo234BjlfoVy5KsKycGLZc7ZtzCYeaMtjdhky_OeaKzfMqZRs/s320/IMG_0366.JPG" width="320" /></a></div>
The Formless spawn. Full OSL on the mouth and teeth of the finished model, and ready to apply the orange candycoat after shading and drybrushing the rest of them. <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUNEY8vml2Bb589uhRWBcmrTq8Ebl9bVBYf-5zynnGKK57_w4zzdia6vo_YJVr8d8cOJZUHplbyo0f3TCEheE_-6G3HHd9ZrjUX82jIHZRc1UOM_-OrBifV5q-4RESlawQdaqyB21WqDE/s1600/IMG_0367.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="900" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUNEY8vml2Bb589uhRWBcmrTq8Ebl9bVBYf-5zynnGKK57_w4zzdia6vo_YJVr8d8cOJZUHplbyo0f3TCEheE_-6G3HHd9ZrjUX82jIHZRc1UOM_-OrBifV5q-4RESlawQdaqyB21WqDE/s320/IMG_0367.JPG" width="180" /></a></div>
Wizards, who have rather more paint than last time. I finally decided to go with a naturalistic scheme, and have the riders orange robes be the tie in with the faction colour (along with the bases, that is).<br />
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The blue OSL from the beasts maw may or may not extend across the base, I'm not sure yet. <br />
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Tsathoggua, flesh and fur done, and 'arm rocks' glowing like the Formless Spawn. Said rocks also need an orange candycoat to knock the colour back a bit.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioqVc2td1eeC7pmXBUYtVVQY5hU4CtSQVG1ErvUFJq7Wqk0y369pc1v9jvjAjXZYBbBTJZzkF2esI7G1GWJpMAzAzoTTZpHw5nLAK3tPDngIe9V5GgvE3Cg4Aah29ZaQ6dyzFamj_qWqA/s1600/IMG_0369.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioqVc2td1eeC7pmXBUYtVVQY5hU4CtSQVG1ErvUFJq7Wqk0y369pc1v9jvjAjXZYBbBTJZzkF2esI7G1GWJpMAzAzoTTZpHw5nLAK3tPDngIe9V5GgvE3Cg4Aah29ZaQ6dyzFamj_qWqA/s320/IMG_0369.JPG" width="320" /></a></div>
This is Mother Hydra, my other painting project for when doing so much orange/bronze/gold drives me nuts. I've gone for blue-green metallic mer-scales, with an unhealthy swarthy but greenish flesh.<br />
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The 'hair' is going to be painted like kelp, but only has a shade layer down right now.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2T3CqOd6nzCrZx8XOQMz3LS_GTD0zAKKrD4Hdw6tYZbMhGaZrIxlVi2MVWjzOTiLPa46yyyayW7KFDeyCtKwEmq3a6_z_by8qvZCEkH7rJ6V5NE-guvI9YzjbzHAzekb4v0kwgWapnYQ/s1600/IMG_0370.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2T3CqOd6nzCrZx8XOQMz3LS_GTD0zAKKrD4Hdw6tYZbMhGaZrIxlVi2MVWjzOTiLPa46yyyayW7KFDeyCtKwEmq3a6_z_by8qvZCEkH7rJ6V5NE-guvI9YzjbzHAzekb4v0kwgWapnYQ/s320/IMG_0370.JPG" width="320" /></a></div>
Another view of Mother Hydra. The gill slits down her side will be painted pink inside, to look as much like fish gills as possible.<br />
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She's meant to be most unwholesome, and in-game serves as a maternal counterpart to Father Dagon's crippling influence.Ravager Zerohttp://www.blogger.com/profile/05922479427420497330noreply@blogger.com0tag:blogger.com,1999:blog-336710678474291171.post-84353986450855167862019-01-11T02:36:00.001-08:002019-01-11T02:36:59.003-08:00Stirrings in lightless N'kaiWith the recent move I've found a lot more time to be painting. It's quite good actually, and means my Sleeper forces are progressing apace.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLqsEbnjLvuU2KOYXBNeK5_0SW26f-0r3dPNiE2kv2qhj5O0Vr489T2y5z5Mgc3Kh9nE4LWPO__91IjajabPMiVtjsBJRrztQqTZ844ZQs9tM4amlogFx9gf3DroYVKbR0VJ0eBbz__ok/s1600/IMG_0361.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLqsEbnjLvuU2KOYXBNeK5_0SW26f-0r3dPNiE2kv2qhj5O0Vr489T2y5z5Mgc3Kh9nE4LWPO__91IjajabPMiVtjsBJRrztQqTZ844ZQs9tM4amlogFx9gf3DroYVKbR0VJ0eBbz__ok/s320/IMG_0361.JPG" width="320" /></a>The cultists so far. The one on the left is nearly complete (spellbook, basing & glyph required), the others are in various stages of having the finishing touches done.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyr38nuLqvWBZV6dkZiXxySVXxyVvjTp5-eLxvxx9raM-FivKwc70IsbYuVXWs8FTgKtZXnMVFd_J2N-mhrZDkFIxT4bZQPYYIr1jMIlRWoibLWlNWfP6qp3a018Ra5wbQQjM4LgYgU2Y/s1600/IMG_0362.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyr38nuLqvWBZV6dkZiXxySVXxyVvjTp5-eLxvxx9raM-FivKwc70IsbYuVXWs8FTgKtZXnMVFd_J2N-mhrZDkFIxT4bZQPYYIr1jMIlRWoibLWlNWfP6qp3a018Ra5wbQQjM4LgYgU2Y/s320/IMG_0362.JPG" width="320" /></a>This is the Formless Spawn, just one for now as I try to figure out how best to integrate black and orange into a unified scheme. Most of it is reverse highlights (highlighting as if the light source was underneath) using mixes of black and orange, then an orange candy coat, and some OSL for the mouths.<br />
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The Wizards in the background haven't seen much love, but I'm still working out a hybrid scheme for them and their bonded creatures.<br />
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The back of a Serpent Man's cloak. It may be a bit hard to see the ophidian runes (really just Futhark, with some angles changed to soft curves) around the edges, but the Sleeper glyph in the middle helps set off the block colour wonderfully.<br />
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The big gribbly himself only has some basic colouring for fur and flesh, but I plan to do the 'rocks' on his arms in the same way as the bodies of the Formless Spawn in order to tie them together.Ravager Zerohttp://www.blogger.com/profile/05922479427420497330noreply@blogger.com0tag:blogger.com,1999:blog-336710678474291171.post-27388947149958121672019-01-05T20:35:00.001-08:002019-01-05T20:36:03.840-08:00New Year, New YigSo at the end of last year I didn't get a lot done due to preparations for moving house, and all the crap involved with that (and a number of screw-ups and damages along the way, most of which came from the moving companies).<br />
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Anyway, onto the new year, and I've already completed one monster this year: Yig, Father of Snakes.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0u5LouodNr5y52GgW8YvghQyjq0B8DgdvughZPByMdwzz2DTqaXW590atxWTZrN3AKWxo5eODu4R9GvRgqu-p1QtvOB5hjDivWlmhWjG3dw-NellQaB3oc2gVRNsO0jQZrwW-QPTTbyA/s1600/IMG_0358.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="900" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0u5LouodNr5y52GgW8YvghQyjq0B8DgdvughZPByMdwzz2DTqaXW590atxWTZrN3AKWxo5eODu4R9GvRgqu-p1QtvOB5hjDivWlmhWjG3dw-NellQaB3oc2gVRNsO0jQZrwW-QPTTbyA/s320/IMG_0358.JPG" width="180" /></a>This is the father of snakes. In Mythos lore he turns those that have displeased him into snakes, specifically spotted snakes. As such, a number of the snakes making up his 'head' are spotted, speckled, or use patched patterns found on vipers and pythons.<br />
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The other snakes are far more colourful, ranging from deadly coral snakes and the infamous black mamba to the relatively harmless milk snake and the emerald tree boa.<br />
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I figure the father of snakes should represent as many families of snake as possible…<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0259EpO4-lmvLg1Fu2C17TQc_a_aT93sa5ejt0uFLoHcbiVhAALZwpCuh9HtJOR2VkXrps9Jn70E17KLu4WaYJkaJvmNN1LvFLgCRgyt3kDdEYx-63A7fk9LiZfHvnitnfifqFjCFsfw/s1600/IMG_0359.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1600" data-original-width="900" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0259EpO4-lmvLg1Fu2C17TQc_a_aT93sa5ejt0uFLoHcbiVhAALZwpCuh9HtJOR2VkXrps9Jn70E17KLu4WaYJkaJvmNN1LvFLgCRgyt3kDdEYx-63A7fk9LiZfHvnitnfifqFjCFsfw/s320/IMG_0359.JPG" width="180" /></a>The view from the back of Yig. The plates were given a heavy drybrush of khaki over over a german green-brown base, followed by a wash of chestnut ink, then another moderate drybrush of khaki and a highlighting drybrush of buff.<br />
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The scales had the base, but were given a highlight of 50/50 khaki/buff before the wash. The belly scutes (more visible in other pictures) were painted buff, then given a shading wash of 3:2 stone:dark sepia.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJbcBJkO1cVkmpBvN3mNyeUQxJaw-hmU7n4g_J2lSDAS3pgaKp8-NUAyoDKBr8UQVANhyphenhyphenbf-QBupMl0BCOKlEIyiM8bg0sSI9iZGXI_fCBfhqolxpt_rMLc-6Gtjb2bDtUKLUOe87s0Sc/s1600/IMG_0360.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJbcBJkO1cVkmpBvN3mNyeUQxJaw-hmU7n4g_J2lSDAS3pgaKp8-NUAyoDKBr8UQVANhyphenhyphenbf-QBupMl0BCOKlEIyiM8bg0sSI9iZGXI_fCBfhqolxpt_rMLc-6Gtjb2bDtUKLUOe87s0Sc/s320/IMG_0360.JPG" width="320" /></a></div>
A low angle view showing off what puny mortals might see.<br />
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The rocks were painted much like the back plates, but used desert yellow for the heavy drybrush, and a wash using the same mix as the belly scutes for the recesses, then a very thin wash to knock back some chalky highlights.Ravager Zerohttp://www.blogger.com/profile/05922479427420497330noreply@blogger.com0tag:blogger.com,1999:blog-336710678474291171.post-29796133829133255892018-03-01T23:11:00.002-08:002018-03-27T04:16:17.469-07:00They break through…<div class="separator" style="clear: both; text-align: left;">
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So, it's been a while since my last post. A long while. In that time a lot has happened. Most importantly for the blog, I've completed painting another faction for Cthulhu Wars. In this case, Opener of the Way.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB7HLgBWgXMV50FgYjaWd1Q4X4-R-ksgJOq4AljmgTAB31ttsVFKxa8t_aMzqEebkJ8K-0g_-67hmONNYIlryNttEEQAvAvGrk5cC0Vxf-uJSbPzW5su4vILxfjDx-PhOCVCHQGiGOlNc/s1600/IMG_0236.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB7HLgBWgXMV50FgYjaWd1Q4X4-R-ksgJOq4AljmgTAB31ttsVFKxa8t_aMzqEebkJ8K-0g_-67hmONNYIlryNttEEQAvAvGrk5cC0Vxf-uJSbPzW5su4vILxfjDx-PhOCVCHQGiGOlNc/s320/IMG_0236.JPG" width="320" /></a> This is the entire faction. The standard six cultists, plus assorted monsters, and of course a Great Old One.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhWh1fRS2KYREzfwsMyOMHD8OQV5sifmHj_RRJ7kfLVowJ7m-4ntNjb_L33trsbPfWOepD_iXaA8Thv9wG1_sNWXbRNDTBdQjrTQJEaL96Gu7rD6UhNfKT2bCmh8KgGxbQNaGOq5eTtZM/s1600/IMG_0237.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhWh1fRS2KYREzfwsMyOMHD8OQV5sifmHj_RRJ7kfLVowJ7m-4ntNjb_L33trsbPfWOepD_iXaA8Thv9wG1_sNWXbRNDTBdQjrTQJEaL96Gu7rD6UhNfKT2bCmh8KgGxbQNaGOq5eTtZM/s320/IMG_0237.JPG" width="320" /></a> Only a little thing, but the power and Doom markers are important. In this case, for the Doom marker (the coin) I've gone for a heat discoloured metal look. I chose Titanium to model it off (instead of another metal) because Titanium has an interesting oxide gradient, from straw, to brown, to purple, then on to white. For the obvious reason I stopped at purple. The colours were achieved using a combination of washes and Vallejo transparent colours.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDn5W5csBIgrZJ1PYQ1I-lciMjTWRSHxwdnpza1_nRbD4WxLF-AfZRmLu-CHVww_00Z1MXjd5YsO26GlPGjsyA6rJExwdZJZqVuK5NhwFvCCqqsMW8OiGs4zMcG8_9kNd1JBQjn7mHHs4/s1600/IMG_0238.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDn5W5csBIgrZJ1PYQ1I-lciMjTWRSHxwdnpza1_nRbD4WxLF-AfZRmLu-CHVww_00Z1MXjd5YsO26GlPGjsyA6rJExwdZJZqVuK5NhwFvCCqqsMW8OiGs4zMcG8_9kNd1JBQjn7mHHs4/s320/IMG_0238.JPG" width="320" /></a>The cultists, and once again I've given everyone a different spellbook, and have tried to paint the Opener symbol on everyone's robes. Not too clear in these pictures, unfortunately.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwihI1WhJlq-I5vKv7yJ62_jpGcC-4N_7JFoRALEyK2_ZjjLd924D3kE2NYVfx17vPmYVCFxYfAjdSNOot_Sn50xwQlPnIyu8yOl8GnodloVLCMozh1jQ3BuKKrBp2bT8xK-yjzHXvWOA/s1600/IMG_0239.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwihI1WhJlq-I5vKv7yJ62_jpGcC-4N_7JFoRALEyK2_ZjjLd924D3kE2NYVfx17vPmYVCFxYfAjdSNOot_Sn50xwQlPnIyu8yOl8GnodloVLCMozh1jQ3BuKKrBp2bT8xK-yjzHXvWOA/s320/IMG_0239.JPG" width="320" /></a></div>
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Another shot of the cultists. Of note is the variation in skin tones. As Opener can start anywhere, I decided their cultists should be a multi-cultural bunch, including light, dark, middle eastern, and Asian skin tones.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdRuLR-MXFU6KS8Tmmf_3qs04mh05rEIg0vtBa08lHqbvCeN-RcTw-gaR02yBh-Q6ZmolqyctBHVg2TECmFOxFOhD6DE5L6SbUCSrlWhSbSYaISLXZQG34Z7x9nfb3xe8BFpr_qR96z6E/s1600/IMG_0241.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdRuLR-MXFU6KS8Tmmf_3qs04mh05rEIg0vtBa08lHqbvCeN-RcTw-gaR02yBh-Q6ZmolqyctBHVg2TECmFOxFOhD6DE5L6SbUCSrlWhSbSYaISLXZQG34Z7x9nfb3xe8BFpr_qR96z6E/s320/IMG_0241.JPG" width="320" /></a></div>
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The mutants. These are the basic monsters, and I've tried to do them justice by combining techniques used on both the cultists (skin tones) and other monsters (tentacle shading).</div>
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Opener's units are special in that once a particular spellbook is acquired, they can upgrade through successive forms, culminating in the Spawn of Yog-Sothoth.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiV19TYssn4p_aivNSXyR9SZeNJqZ0RFzE11N3a8C2jnxgRIVVjKjfKU0cJtUzWpAoB99KLgIT6E2WDVZ8k8r9WK8oS9A7jHoCUjjtX_AHl2U-oZnjsQlNCi1YTNFOgkcOhTsvwBsFN8Nw/s1600/IMG_0243.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiV19TYssn4p_aivNSXyR9SZeNJqZ0RFzE11N3a8C2jnxgRIVVjKjfKU0cJtUzWpAoB99KLgIT6E2WDVZ8k8r9WK8oS9A7jHoCUjjtX_AHl2U-oZnjsQlNCi1YTNFOgkcOhTsvwBsFN8Nw/s320/IMG_0243.JPG" width="320" /></a>These guys are the Abominations. This is what mutants turn into when they survive a battle with the aforementioned spellbook. They're also pretty good in combat, and contribute to another spellbook that lets you rain hellfire upon any location on the map.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxHxsD_8etVI8Idg3nJVTpMbIEsATAA987AjNvIwzUHn5iOcaTGEAVLhOFV50MSHK0wKIWWH6DY0ZXJ604SBZ3WSYOW1ZVRlw0-hVnAum95lM-z66lJ3mGm92UT3XgJ7ttCvU2jbpDR4Y/s1600/IMG_0244.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxHxsD_8etVI8Idg3nJVTpMbIEsATAA987AjNvIwzUHn5iOcaTGEAVLhOFV50MSHK0wKIWWH6DY0ZXJ604SBZ3WSYOW1ZVRlw0-hVnAum95lM-z66lJ3mGm92UT3XgJ7ttCvU2jbpDR4Y/s320/IMG_0244.JPG" width="320" /></a>Another picture, highlighting the tentacle shading, and other wrongness—like extra eyes where no eyes should ever be. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzbA5wc74_k_cvBijgFpEloXhms7oBXCPpzFFGTERWUkRWUIrUaruLFBpFPgCveyNABxckDKco1WzBRuqvWaM0TpnwApgUOu2gTqKuQZokAaud3mSSDX6OZFzk_FMrEuCzFm-zLfApnUI/s1600/IMG_0245.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzbA5wc74_k_cvBijgFpEloXhms7oBXCPpzFFGTERWUkRWUIrUaruLFBpFPgCveyNABxckDKco1WzBRuqvWaM0TpnwApgUOu2gTqKuQZokAaud3mSSDX6OZFzk_FMrEuCzFm-zLfApnUI/s320/IMG_0245.JPG" width="320" /></a> The Spawn of Yog-Sothoth. These guys were interesting to paint, being mostly smooth surfaces on one side, and convoluted masses on the other. The tentacles were shaded as for the Abominations above, and then given a light coat of iridescent blue. Said light coat turned out to be stronger than expected, but I like the effect.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKuQ_gUmQIidpNFhg1YF5RSATxVnNErmAlKxpAUVb3LyfSxigkIP88xRYZu3IGXJZXRGTEGOTLIRn06zg_n8z7vuS4EjvPyeZgFzr43IEV0Ru6bG0kOCTcLiTHHnHC52tuhffV69z6wJQ/s1600/IMG_0246.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKuQ_gUmQIidpNFhg1YF5RSATxVnNErmAlKxpAUVb3LyfSxigkIP88xRYZu3IGXJZXRGTEGOTLIRn06zg_n8z7vuS4EjvPyeZgFzr43IEV0Ru6bG0kOCTcLiTHHnHC52tuhffV69z6wJQ/s320/IMG_0246.JPG" width="320" /></a>These are the backs of the Spawns. Simple shading on the purple, combined with a tar/slime trail on the bases made from 1:1:2 vallejo transparent blue:transparent red:water effect. These are some of the strongest combat monsters in the game, and costly because of it. When upgrading—if they choose to—they instead explode into as many mutants as you have available, allowing the upgrade chain to begin again. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirPH_fXjRYStB7326dpgrP6RBP-YcoHLg8T96POCB3COMHXWKI9uxSklXFguPrTI4SCwtR1dHflecpElwgf6a7IDaB2tkV90KuVeHoQqUgUBbjC79zWRmFpD2H7odTyqQzwQmxE5rgx6c/s1600/IMG_0247.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="900" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirPH_fXjRYStB7326dpgrP6RBP-YcoHLg8T96POCB3COMHXWKI9uxSklXFguPrTI4SCwtR1dHflecpElwgf6a7IDaB2tkV90KuVeHoQqUgUBbjC79zWRmFpD2H7odTyqQzwQmxE5rgx6c/s320/IMG_0247.JPG" width="180" /></a>And here we have the great gribbly himself (itself?): Yog-Sothoth, the key and the guardian of the gate. He's unique in game terms in that he also counts as a gate, allowing monsters to be summoned through him, meaning a bodyguard is never far away. He can also move gates (friendly or enemy), along with Abominations and Spawns, allowing Opener to completely restructure the map if he wants to.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwJvKlFf4tW_9rxKupghLQpf-k-_7MiVXDzs4I36MaIryKfDOz_GiWwmjeEREafwlqD4r9mJ8gmIl0nnuXQitP8w9oOqgj0BOdG-z69j_ezjkmCK1QThQE4yK5oGE6FLW_xeNE1Mq-WeA/s1600/IMG_0248.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1600" data-original-width="900" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwJvKlFf4tW_9rxKupghLQpf-k-_7MiVXDzs4I36MaIryKfDOz_GiWwmjeEREafwlqD4r9mJ8gmIl0nnuXQitP8w9oOqgj0BOdG-z69j_ezjkmCK1QThQE4yK5oGE6FLW_xeNE1Mq-WeA/s320/IMG_0248.JPG" width="180" /></a></div>
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Another view, showing off the 'universe orbs' Yog-Sothoth is composed of. It took several stages to paint each orb, starting with rich purple, then using a drybrush to flick white paint on to create stars, then washes for nebulae, followed by a thin coat of vallejo candy black, and another thin coat of iridescent purple.</div>
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The veins were the old GW Hawk Turquoise, highlighted with vallejo off-white, rather than straight white.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlCMpGUlMYd1liSePxJ1X91pPhyphenhyphenhmOb5eEghhL2Ew_ATkkm-GeKaZr7M5sMt3YfpD1nKtLmbSRkpvmstjR30nx-SS7lUEz-cRmWlC6GK4HxxoXM0zOFDIL6T_2FK2YWBmkrmb1JOpbAOU/s1600/IMG_0250.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="900" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlCMpGUlMYd1liSePxJ1X91pPhyphenhyphenhmOb5eEghhL2Ew_ATkkm-GeKaZr7M5sMt3YfpD1nKtLmbSRkpvmstjR30nx-SS7lUEz-cRmWlC6GK4HxxoXM0zOFDIL6T_2FK2YWBmkrmb1JOpbAOU/s320/IMG_0250.JPG" width="180" /></a>The upper tentacles (blue-silver/red) were painted with a basecoat of medium grey, then a wash of GW red ink, then liberally coated in iridescent blue to give a shifting purple/pink appearance. The fleshy bits were painted to look as unnatural as possible—for why should something so large and strange have human flesh anywhere? The flesh is also to tie into the flesh colours of the other monsters in the faction, which were at one point quite disturbingly human.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgE74aO5vq6kph822thP67sLdHpkEgopSdPvNhvgB-R41eu-eXqiDqnavqGSvHRjQ0GnDSvZzaEkIFS4GO2VogyYquDmPPKXjvFYX3XNpurdvruVEErKrtGJs7P29tCLBCHbY-9ZRrZv2k/s1600/IMG_0249.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1600" data-original-width="900" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgE74aO5vq6kph822thP67sLdHpkEgopSdPvNhvgB-R41eu-eXqiDqnavqGSvHRjQ0GnDSvZzaEkIFS4GO2VogyYquDmPPKXjvFYX3XNpurdvruVEErKrtGJs7P29tCLBCHbY-9ZRrZv2k/s320/IMG_0249.JPG" width="180" /></a>The base is painted to resemble dark granite, inspired by the mention of the rocky hills in Lovecraft's "The Dunwich Horror". This was done with a very dark grey base, drybrushed with GW Adeptus Battlegrey, followed by Army Painter Uniform Grey as an even lighter drybrush.</div>
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The glowing symbols were done using simple OSL techniques, starting with a thinner than usual paint, then highlighting only the centre of each symbol. The 'tar' effect is the same as was mentioned for the Spawns.</div>
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And now, for those that stayed that long, the next item on my list: Sleeper</div>
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Ravager Zerohttp://www.blogger.com/profile/05922479427420497330noreply@blogger.com0tag:blogger.com,1999:blog-336710678474291171.post-1323462617900008172017-10-14T04:38:00.004-07:002017-10-14T04:38:54.043-07:00The Winter has comeSo, I have (finally) managed to finish painting my Windwalker, using a ton of different techniques from two brush blending and wetbrushing to snow basing.<br />
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So, this is everyone (and thing) for the Windwalker faction. The shades of blue I had to mix, and mix, and mix again…<br />
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Anyway, I tried to keep the colours pale, and the palette somewhat pastel, to offset the very bright splashes of spot colours. <br />
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Cultists; once again with unique spellbooks. My attempts at painting the Windwalker symbol on their tabards seem to have come out well enough. <br />
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Rhan-Tegoth, the lesser of the arctic nasties Windwalker can summon. He's moderately expensive, but doesn't even need a gate. He's also pretty much unkillable.<br />
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For his colouration I was inspired by the electric blue crayfish.<br />
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The ice age. Windwalker has a spellbook that casts a map area into an ice age in order to impede your opponents. This is just a fancy marker for that.<br />
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I used a combination of blending, drybrushing, glazes, and washes to get the final effect—shared with Rhan-Tegoth's base, above.<br />
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Ithaqua, the arctic wind. Okay, I'll admit, if I could I'd have made this guy transparent—he's meant to be ectoplasm/personified wind. A lot of drybrushing was involved here, and some subtle two-brush blending for the 'breath' which I was hoping to make look like the borealis, or maybe a nebula.<br />
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These are Gnoph-Kehs. Their spellbook allows them to inflict a free kill if they get killed in battles. Berserkergang, and it gets very messy.<br />
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Also, getting blood on fur to look even remotely right is really difficult.<br />
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Last up, the Wendigos, cannibalistic monsters that can drive out enemies with a fearsome howl. Their spellbook also allows them to be spawned from other people's battles, provided at least 1 kill was inflicted.Ravager Zerohttp://www.blogger.com/profile/05922479427420497330noreply@blogger.com0tag:blogger.com,1999:blog-336710678474291171.post-52143287344353035822017-05-27T19:33:00.002-07:002017-05-27T19:33:23.498-07:00Mid-winter Cthulhu-mas [Onslaught 2 Unboxing]So, a couple of days back I got my Onslaught 2 kickstarter for Cthulhu Wars, rounding out my collection (no, it's not *everything* in the range, but it's close). So, without further ado, some pictures.<br />
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This is the Tcho-Tcho faction, who play quite differently to the others: They only have a single monster type, but they get 3 High Priests (which the faction abilities revolve around). Their Great Old One, Ubbo-Sathla, is actually free to summon—if you do so in the Doom phase. The faction as a whole is very powerful in the early game, but loses steam in the late game due to reliance on those High Priests for so many abilities.<br />
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This is Byatis, the Toad of Berkely. It can't move, but it's got good combat dice.<br />
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Byatis's unique spellbook allows it to sucker in nearby enemy cultists to capture or kill, so not moving isn't so terrible then.<br />
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Tzulscha, the great leveler. Tzulscha's signature ability is to grant you a bonus Doom, Power, and Elder sign if anyone has more than you.<br />
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Tzulscha's unique spellbook turns the normally costly Ritual of Annihilation into a source of power instead—but the ritual grants you no score as a result. <br />
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Nyogtha's unique spellbook allows the second 'head' to be reawakened on the cheap if it gets killed.<br />
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This is Gobogeg, a complete unique Great Old One. He can only be summoned late game, but is incredibly powerful both in battle and outside of it. In battle he can cause all units involved to suffer damage if they haven't already got a damage result. Outside of battle, any time a Great Old One is awakened, the owning player gets a 6 power refund.<br />
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Gobogeg's unique spellbook is very meta: Whoever controls him at the end of the game gets to choose all factions, expansions, and so forth for the next game.<br />
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These are the Dreamlands surface monsters. Shantaks (the winged dragon-esque things) are super mobile—they can move anywhere on the board(s) in a single action, and carry a cultist with them for free.<br />
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Gnorri's (snake demons) are Doom generators. More of them in play, more bonus Doom points.<br />
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Moonbeasts (toads?) are disruptive little buggers, and when first summoned are placed on an enemy spellbook, negating it for a turn, or until they pay a Doom to remove it.<br />
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Underworld monsters for the Dreamlands. Leng Spiders are not major dice, but they convert 2 Pains to a Kill in battle, which has some interesting uses.<br />
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Gugs (the gorrilla-esque monsters) are cheap, major combat dice—but they're clumsy, and cannot capture Cultists.<br />
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Ghasts are horde monsters, good only for capturing Cultists or soaking damage. That said, when summoned, you always summon all 4 at once.<br />
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The Yuggoth map. Like Earth, it's a contiguous map with wraparound left and right edges. On the left board is the slime sea, where Slime Molds can be summoned. One the right board is the Green Pyramid, where the Watcher slumbers. The gameplay dynamic seems like it will be quite different from both the Earth and the Dreamlands maps.<br />
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Yuggoth monsters. The six Slime Molds are only minor combat dice, but they can change allegiance depending on who controls the slime sea overlook.<br />
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The Watcher is much like the Bhole from the Dreamlands—just much scarier. If the Watcher is awoken, he attacks the Green Pyramid area, once per player in the game, and cannot be permanently killed. <br />
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A size comparison between map types (something I'd not thought to photograph last time I did an unboxing). On the left is a 6-8 player board for Yuggoth's Green Pyramid. On the right is the 3-5 player board for the same region.<br />
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The 3-5 player board is 20" x 20", the 6-8 player board is 24" x 24", it might not sound like much, but it increases the play area per board from 400 sq in to 576 sq in.<br />
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Next we have the final part of the Onslaught 2 Kickstarter: The Omega Rulebook. This has all the rules, FAQs, parts lists, and so forth for every expansion. It also includes a free bonus expansion for having unique High Priests (just ability cards, no models).<br />
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The book itself is an excellent resource (as it should be), the rules layout is clear and easy to understand, while there are also lavish illustrations and artworks throughout, along with pictures of all the shinies. (Sadly no gallery of painted sets—but hey, can't have everything).<br />
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One of the artwork spreads, showing both line and final painting of a 3D gate model.<br />
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Art/summary page for The Sleeper faction, showing Tsathoggua, tips on stopping Sleeper, and their victory/epilogue brief.<br />
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Ravager Zerohttp://www.blogger.com/profile/05922479427420497330noreply@blogger.com0tag:blogger.com,1999:blog-336710678474291171.post-55280068252696467462017-04-23T03:15:00.000-07:002017-04-23T03:15:14.642-07:00Progress Update #7<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifFYAM1QHxvAx9kPDYaAx-rrhUHfOUFS8d6duocfmrsHAqTWrqBT1suCy2HYfltmT7A8qCuIeEtfJxWHwj-8rOnkF1Q_QCwOw5SHmYsUYyYQuaWNCVpILahOmIm_LYAh60rF2URNRE8Yg/s1600/IMG_0042.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifFYAM1QHxvAx9kPDYaAx-rrhUHfOUFS8d6duocfmrsHAqTWrqBT1suCy2HYfltmT7A8qCuIeEtfJxWHwj-8rOnkF1Q_QCwOw5SHmYsUYyYQuaWNCVpILahOmIm_LYAh60rF2URNRE8Yg/s320/IMG_0042.JPG" width="320" /></a> So, some more painting progress to round out the week. Wendigos all have their fur done, and the first layer of their skin.<br />
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Gnoph Kehs, the sculpts have much thicker fur than the Wendigos, so even though the same techniques were used, they have more of the base colours showing, which I actually like.<br />
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Rhan Tegoth, with some more progress. The colour scheme (or start thereof) is inspired by the electric blue crayfish. The tentacles hanging from his—its?—sides will be white/off-white.<br />
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Ithaqua is in the background, his breath painted like an aurora, and his eyes glowing a baleful orange. Not actually 100% happy with the OSL for the eyes, but we'll see what a glaze or two can do. <br />
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And some Infinity progress too, all camo base colours done on the Spitfire Asura and the Mk 12 armed Proxy Mk5. Next up, black-lining.Ravager Zerohttp://www.blogger.com/profile/05922479427420497330noreply@blogger.com0tag:blogger.com,1999:blog-336710678474291171.post-52194567618835647452017-04-17T04:28:00.000-07:002017-04-17T04:29:22.932-07:00Weekly… well, Progress Update #6<div class="separator" style="clear: both; text-align: center;">
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So, the smaller monsters and cultists for Windwalker. Not really anything yet, just basecoated. Wendigo on the far left has been drybrushed two stages.<br />
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In the front rank are some Infinity minis, still untouched from a fortnight ago. I need to rectify that.<br />
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Power markers, trying to do an ice effect, yet to add power glow/OSL to it. Might try and show a translucent core effect.<br />
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Ice Age marker, Ithaqua, and the icy base of Rhan-Tegoth. Particularly proud of the ice effect, taking about a dozen stages each. Disappointed it won't work as well on the heavily textured regular bases for everything else.<br />
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Did some two brush blending on the ectoplasm/breath Ithaqua is exhaling. Still needs a lot more work. <br />
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A closer look at the Ice Age marker. I'm thinking it'll benefit most from a satin/semi-gloss varnish.Ravager Zerohttp://www.blogger.com/profile/05922479427420497330noreply@blogger.com0tag:blogger.com,1999:blog-336710678474291171.post-19043586684300100712017-04-12T03:59:00.001-07:002017-04-12T04:00:45.148-07:00Sacrifices were made — Black Goat completeSo, finally finished painting up the last of the Cthulhu Wars core set, with Black Goat now done.<br />
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Faction shot, everyone(-thing) in all their glory. There is much redness. I chose black as the contrast due to most shub-niggurath imagery being very dark in tone.<br />
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Ghouls, eaters of the dead. These guys turn up after everyone else's battles, giving them essentially free movement.<br />
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Yes, they are holding severed arms.<br />
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From behind, a darker red on their backs, and black/grey pelts around their waists. <br />
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Cultists, all with bloodied hands. Sacrifice is a large part of Black Goat's shtick in the game, so I though I'd give the cultists a touch of that 'personality'.<br />
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Black Goat faction symbol, painted on all banners. Annoyingly it looks almost as ant-like as it does goat-like. Still, fairly please with how well it came out against the black. <br />
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The six spellbooks. As usual, all of them are different, and each of them relates to either a core mechanic, or a faction spellbook.<br />
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Fungi, wasn't really sure how to go about these guys, decided to go insectile in the end, with human brains. What they're carrying is up for debate, but I tried to paint it like decaying brain matter. <br />
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Rear carapace on the fungi. Sort of a pearlescent effect. Similar for the wings, to be like certain beetle elytra. The mottling was attempting to blend the wing surface into the 'arm' it sprouts from. <br />
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Dark Young, from the front? At least, I think it's the front… two legs and the biggest mouth.<br />
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Dark Young from the other side (and the other, other side, above). As you can probably tell by now, it's hard to tell which way is forward with these guys. A mix of varnishes was used to get various effects, Satin+Matte for the hooves, Gloss for the teeth, and realistic water (feathered out via two brush blending) for the tentacles. <br />
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The great gribbly herself, Shub-Niggurath. Glorious 3/4 view.<br />
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Shubby from the other side. The same varnish effects from the Dark Young are used here.<br />
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A close up of Shub-Niggurath's face. She doesn't have eyes, and I wanted to do something a little different, so each of those dark 'swirls' is supposed to be an embryonic predator of some kind, held in her egg-sacs. It is, after all, a fertility cult dedicated to monsters…Ravager Zerohttp://www.blogger.com/profile/05922479427420497330noreply@blogger.com0tag:blogger.com,1999:blog-336710678474291171.post-26743844439088060632016-12-08T21:45:00.001-08:002016-12-08T21:45:46.213-08:00CA BatRep, or: How dirty TO hackers can cost you a game.<div class="separator" style="clear: both; text-align: center;">
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So, I played against two of Jed's armies on Tuesday; an almost full camo Shasvastii force, and a very aggressive Limited Insertion Tohaa army (that <i>still</i> had close to 20 models). First up will be the game against the Shas, on moderately open table made using store terrain (yay, the store has Infinity terrain now).<br />
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Jed won the lieutenant roll off, and elected to take deployment. I chose to go first. I was playing a Maruts list, as I haven't taken that monster out recently.<br />
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The mission is Seize the Antennas.<br />
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So. Much. Camo.<br />
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Asura hacker takes the closest antenna, then moves to the ladder on the nearest building—a fact Jed hadn't taken into account when deploying his Speculo. <br />
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A Speculo that of course declares Engage as an ARO.<br />
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Which fails spectacularly as my Asura's BS 17 leavings some telling holes in the alien. <br />
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Proxy mk. 5 moves up towards the central antenna.<br />
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Maruts fires at the TR bot, for no real effect.<br />
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Asura turns back, remembering the Speculo has an auto-medikit, and finishes the alien off for good.<br />
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The Maruts enters suppression fire after the proxy mk 5 takes the central antenna. <br />
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Unfortunately, said proxy is now stranded in the open, with the only cover being the antenna she just captured.<br />
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The Q-drone attempts some shots, but fails to do anything useful.<br />
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There is, in fact, a lot of ineffectual fire from Jed's Shas at this point, the best being the Proxy mk 5 shrugging off a <i>missile</i>.<br />
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…twice.<br />
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And here we have a plucky Lamedh repeater bot blinding a Shas minelayer…<br />
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…and then attempting to trample him in CC. Sadly this does not work.<br />
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Feuer-kitai risks a very long range shot at the TR bot. He misses, but tanks the return fire like a boss.<br />
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Then the Feuer-kitai finishes the job with a single explosive round, shattering the TR bot into so much scrap metal.<br />
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In the meantime, the Maruts moves to the building where my Lamedh is…<br />
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…and <i>jumps</i> the Lamedh, only to be engaged by the malignos.<br />
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Nearby, the Asura enters suppression fire. Sure, only a combi, but with BS 14 and MSV 3 vs a Shas force… should work.<br />
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Whom the TAG then stabs to death with her BFS.<br />
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The missile launcher Noctifer finally takes out the Proxy mk 5.<br />
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Another Malignos on top of the fuel tanks lays all his mines to detonate down at any passing troops. This takes several orders, and after re-camo-ing both the Maligno and the Noctifer, Jed is suddenly out of orders. <br />
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The Asura starts by tanking a mine, then blasting the other apart.<br />
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The Myrmidon officer tries a speedrun past the final mine, but sadly fails both her dodge and her armour save. NWI is useless vs Shock ammo.<br />
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The frenzied Feuer-kitai, along with the Proxy mk 1, moves into a defensive position near my HVT.<br />
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The Maruts moves to capture Jed's HVT.<br />
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There is a furious exchange of fire between the shrouded at the rear of the large building, and the Asura. The Asura wins.<br />
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The Asura takes a wound from a missile. Things are looking a little sketchy now.<br />
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The Noctifier manages to kill the Asura with another missile. No crits, just failing a 3:1 face-to-face roll when I had the higher target number.<br />
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With that done, a TO killer hacker shows up right on the central Antenna and captures it with his first roll.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgepAD0NA1Pz9BCs9X_mZTNyoC7BkPekmL_d-Mc2k-lptKCp6vkWL7CYVAVsO8w2NK1EggU7mJHSIQwV6Rw70nDiyyYwtsT4nrpGb5Fxzg4qiCvrQpOr_TnlIp9xaf1gdIIVQX9_9ZPmJs/s1600/IMG_0073.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgepAD0NA1Pz9BCs9X_mZTNyoC7BkPekmL_d-Mc2k-lptKCp6vkWL7CYVAVsO8w2NK1EggU7mJHSIQwV6Rw70nDiyyYwtsT4nrpGb5Fxzg4qiCvrQpOr_TnlIp9xaf1gdIIVQX9_9ZPmJs/s320/IMG_0073.JPG" width="180" /></a>Then the sneaky bastard moves up to be just inside my HVT's zone of control, meaning I don't get that bonus point either.<br />
I get the feeling I might need to use such dirty tricks myself in the future… ALEPH does, after all, have a TO trooper that doesn't betray its presence with a missing order…<br />
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Ravager Zerohttp://www.blogger.com/profile/05922479427420497330noreply@blogger.com0tag:blogger.com,1999:blog-336710678474291171.post-41697340209642281922016-11-16T18:04:00.001-08:002016-11-16T18:04:08.182-08:00ALEPH vs ALEPH [Nimbus Zone]So, another week, another BatRep. This time I played against James with his Steel Phalanx ALEPH list. (Last week was against Garth, and went so badly I'd rather not talk about it). This time we played Nimbus Zone, in preparation for the upcoming tourney. The key objectives are to disable antennas, steal data, and control consoles at the end of the game.<br />
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So this is a quick shot of the table I played Garth on last week. It's also roughly the state the table was in by the end of turn 2, by which I'd lost all but one model, and Garth had swept all the objectives.<br /><br />…the dice just hated me.<br />
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Anyway, onto this week, and back to my terrain collection. James set it up, and decided we would play crosswise instead of lengthwise, an interesting choice. He chose to take initiative, so I chose to take the western DZ, and have him set up first.<br />
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Army lists will be at the end of the BatRep, as usual.<br />
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A shot of the table from my DZ, as James finishes setting up. He's got an Agema missile launcher on one rooftop, which is somewhat worrying, and another Agema covering the ruins and the forest on my right flank. He also has a TR bot behind the garage on the left, and Achilles, who can pretty much go anywhere with 6-4 move.<br />
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My deployment is actually quite conservative, with the Asura and Myrmidon officer backing each other up in the centre, the TR Bot and Agema forming an Evil Reaction Duo[TM], and one Netrod landing safe behind the main building, and the other scattering to land next to it.<br />
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James states by moving Achilles up, quite boldly, into the face of the TR bot and the missile Agema. One lucky dodge later and he decides maybe facing those two alone, at long range, is not the best use of Achilles prodigious CC skills.<br />
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Next, the Enomotarchos link moves up, successfully disabling the first Nimbus Antenna. The Chain Rifle Myrmidon breaks from the link to cover the antenna and the console. <br />
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The Enomotarchos link continues moving, the officer risking a shot from my officer's Boarding Shotgun.<br /><br />The shot misses.<br />
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With his last order, James moves the Enomotarchos link up to claim the objective in his next turn. <br />
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I start by using the Proxy mk 5 to disable the first Antenna on my side of the table, then move up towards the data console (which won't activate until round 2).<br />
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The EVO bot uploads Assisted Fire to the TR bot, allowing it to ignore cover while shooting. This will prove crucial later. <br />
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The Proxy mk 2 attempts to take down the second to last antenna. She fails. Twice. On WIP 18! Third time, and second to last order, she finally manages it.<br />
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With my last order, I decide fuck it, I'm gonna try something different, and throw an E/M grenade over the wall with my Proxy mk 5. <br />
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It hits, quite well, in fact. The Myrmidon Hacker, and Eudoros, both fail their dodge, and their BTS rolls. Now they've been crippled as order generators and active/assault pieces.<br />
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This would wind up being the move that essentially won me the game. It broke the Enomotarchos link by Isolating the link leader, and due to the specialist (hacker) also being Isolated, she was down to a single order each turn, and was well away from any other objectives.<br />
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So, after taking down the final antenna with the isolated hacker (which is fully legal, as she wasn't HI, and thus not immobilized by the E/M hit), James decides to take the offensive and hunt my specialists.<br />
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…with the chain rifle Myrmidon. <br />
Who tries his hand at pistol marksmanship against a long range TO
Camo target (my Proxy mk 2). He misses, and she misses her return shot.<br />
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The Agema missile launcher, however, blasts him into itty-bitty pieces. <br /><div class="separator" style="clear: both; text-align: center;">
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Now, seeing my Agema as a significant threat, James responds in kind with his Agema. Unfortunately for him, my Agema decides to roll a crit.<br /><br />Unfortunately for me, James's Agema passes both additional armour saves, meaning he's only unconscious, not dead.<br /><div class="separator" style="clear: both; text-align: center;">
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James moves his TR bot out from behind the garage, into LoF of my TR bot. We both have same the target numbers. The same advantages (and his cover is cancelled by my Assisted Fire program).<br /><br />Two TR bots enter, one TR bot leaves.<br /><br />…James rolled well, but just slightly low. I rolled slightly better, scrapping his bot. The problem was it was a fair fight, and he couldn't stack advantages against me.<br />
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Next, Eudoros uses his order to take a shot, but my Myrmidon officer is faster with the smoke.<br />
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This then gives his officer a clean run up to my DZ. Now things are looking a little hairy. <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi324pAO5-YuISQ313TsYn7iiP1_4w4cq4L72mvoz9bCuB1r_xKlxgJlwPNQfO8wEfhAUL9HlEuzE4Pp63o8BI0wNpB9fjXNFRcuXE6-J35ez7Obe_K6GR9xUTbcHEmIzxOeymlEs9FMC8/s1600/IMG_3403.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi324pAO5-YuISQ313TsYn7iiP1_4w4cq4L72mvoz9bCuB1r_xKlxgJlwPNQfO8wEfhAUL9HlEuzE4Pp63o8BI0wNpB9fjXNFRcuXE6-J35ez7Obe_K6GR9xUTbcHEmIzxOeymlEs9FMC8/s320/IMG_3403.JPG" width="320" /></a></div>
His officer manages to duck past the TR bot's LoF, and shotguns my officer and Asura. The officer dodges successfully, the Asura does not (change facing roll, as LoF was obstructed by my officer, who uses her dodge to drop pron to prevent that happening again.<br />
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But that was his last order, and now that officer is swinging in the wind. <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0ceqWiCSAjO9IuFcClghj9cXF_zJkSBlom-tTfN_020fd7m7pUCZrwicTqFUSDb_UaXJ3vTdc1EcU5znSfV9AUukkwzBxkFq6Gk6yOePbMQQ4lgPgvOWKQc7eZ5mjqRNgcE_dUJboHzk/s1600/IMG_3405.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0ceqWiCSAjO9IuFcClghj9cXF_zJkSBlom-tTfN_020fd7m7pUCZrwicTqFUSDb_UaXJ3vTdc1EcU5znSfV9AUukkwzBxkFq6Gk6yOePbMQQ4lgPgvOWKQc7eZ5mjqRNgcE_dUJboHzk/s320/IMG_3405.JPG" width="320" /></a></div>
My Dasyu reveals herself, taking potshots at the officer and failing miserably.<br />
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The Asura shoots, wounding only once, but taking a Nanopulser blast in return, which also wounds my officer and the helper bot next to them.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqMb9c5O-Vo2BhDcJtfM5CCAznDp7FsCsGpVlrs7n0GTYu1PmHsCbMD6uDJX_ztCQmX87DBMGtyb3ws_DSCif-0iWS-u6ocy2_CPzT6t34zoqjs2has52Uq_HFUEelDTyFhuCVIiAhOmg/s1600/IMG_3404.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqMb9c5O-Vo2BhDcJtfM5CCAznDp7FsCsGpVlrs7n0GTYu1PmHsCbMD6uDJX_ztCQmX87DBMGtyb3ws_DSCif-0iWS-u6ocy2_CPzT6t34zoqjs2has52Uq_HFUEelDTyFhuCVIiAhOmg/s320/IMG_3404.JPG" width="320" /></a>Ignoring the officer as a losing game for now, I go back for objectives, taking the first data pack from the left hand console with my Proxy mk 5.<br />
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On the right flank (which I did not get pictures of …oops) my Proxy mk 2 Carbonited Achilles, stole the data from the right hand console, and then wailed on Achilles with AP rounds from her shotgun, wounding him twice.<br />
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Back to James, and his first action is to try his hand with Eudoros taking out my officer. Instead, we both crit, cancelling the attack. It appears as thought Eudoros sniped the grenade out of mid-air.<br />
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Now James pushes forward with Achilles on the right flank, firing his MULTI-rifle against my Proxy mk 2. She responds with her Nanopulser. Both models are knocked out of the fight. <br />
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In a last ditch effort to screw with my plans, James's officer fires his nanopulser again, killing my officer, and wounding the Asura a second time. Through some miracle, the helper bot passes its saves.<br />
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The Asura's unopposed DA ammo shot finally kills the officer. There is something to be said for having MSV 3 and engaging at point blank/<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXu4Ivdau-03Wn9FT2ojHzxzg3JketqFH6yLwVO2wAAvEaZtbpuf9DituXqTKiL3KI-HPquR3fhm22IMSVYsblyy-XXZ1r3GqLJw8b0YxIxpn4K3phsvaY5fu07XkeNgj9Ft0XCOpOahw/s1600/IMG_3411.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXu4Ivdau-03Wn9FT2ojHzxzg3JketqFH6yLwVO2wAAvEaZtbpuf9DituXqTKiL3KI-HPquR3fhm22IMSVYsblyy-XXZ1r3GqLJw8b0YxIxpn4K3phsvaY5fu07XkeNgj9Ft0XCOpOahw/s320/IMG_3411.JPG" width="180" /></a></div>
My missile Agema runs across the rooftops and vaults a jeep to get a clear shot at Eudoros. He succeeds at taking down the legendary Myrmidon, clearing a path for my final push.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUeTprBENO6n-W-cKFQB8IKCRGN4NpKpo2lEDKiDBxWv41-b76-R0Ox1u1PkTcru2KtCkv0kK_1lD6CJoCT_wkKA2FFncHmTDCFKqpm091cQl9vFXfaYbT0tszOy5wkNHfvY458qd7l2g/s1600/IMG_3412.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUeTprBENO6n-W-cKFQB8IKCRGN4NpKpo2lEDKiDBxWv41-b76-R0Ox1u1PkTcru2KtCkv0kK_1lD6CJoCT_wkKA2FFncHmTDCFKqpm091cQl9vFXfaYbT0tszOy5wkNHfvY458qd7l2g/s320/IMG_3412.JPG" width="320" /></a>Said push comes courtesy of my slow moving—but still useful, and more surprisingly, still alive—EVO bot. Which runs, climbs the main building, and downloads the final data pack from the central console.<br />
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<br />The final score was 6-0, in my favour. James, I feel, was let down by two key factors (aside from his terrible rolls). The first is that he didn't deploy his reactive pieces—the twin Agemas—where they could effectively cover each other, allowing me to pick off the only one truly threatening my position. The second factor is that he didn't as aggressively as he could have with Achilles, especially if he'd chosen to run through the middle and engage at short range, instead of trying to snipe from the flanks that my reaction pieces had covered.<br />
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I know I got very lucky with that E/M grenade, as it's never a reliable tactic. My Dasyu may also have been deployed poorly, though she had good sight lines from that rear corner, she never really used them—but that may also be because I didn't feel I needed to reveal her until quite late. Additionally, the firefight in the middle of my DZ with James's officer could have gone better if I'd given it a little more thought, perhaps dodging first, then using a fresh order to fire once everyone was safely split up.<br />
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All in all, however, this list works really well, and is only a slight variation on my favourite list from N2 (having only added the missile Agema in place of an FO Naga).<br />
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My List: OwBgjAPgzCIQggGQKIAUASACeATAbgIYB2AxgKY6YDyADmQE4EAuAlgPZEDOmAKgZwGtMAMTb1yEACwBSAKwAOGQCYQwWdICESsNIBs4adrDzNATjnzzK0+o1gZs08rCxN9uU8MuQmpUr0g/tpKMhrAFuEq8rbGHibaIOYakubA8pGm8v52Oo461uF2uh7FCVBu6o7qCTp2lTZeBgACLUA==<br />
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James's List:<br />
OwBgTAPgzCIRYoFIBsAWMSzZEghNqmgIxZjECc+aqiWxAHDXjSneU/g7cPRSvkqoo3bMWYC2AVj7I8MtjQ695tJZVwABbUA=Ravager Zerohttp://www.blogger.com/profile/05922479427420497330noreply@blogger.com0tag:blogger.com,1999:blog-336710678474291171.post-58842942482920017092016-11-01T20:18:00.000-07:002016-11-01T20:24:36.402-07:00ALEPH vs Haqqislam [Capture & Protect]<div class="separator" style="clear: both; text-align: left;">
Club night last night for Infinity, and my vanilla ALEPH faced off against Heather's vanilla Haqqislam in preparation for the upcoming tourney. Army list codes will be presented after the BatRep.</div>
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The mission was Capture and Protect, in which there are two beacons (flags), and two consoles. You have to hack a console before you can steal a beacon. Points are awarded for hacking the consoles, holding the enemy beacon, and having your own beacon safe. Bonus points for having the enemy beacon in your DZ, and for completing your random secondary objective.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgW3Zelf8MssQMwonuBrptb3xeKZ2d2bUYNnVnQ_UngsQVv6Yco-MXEluZ66sPKc-w1NqESbueqr1SMyoZcUTjZ7CS0_Uoimv7XO-2THYpHtLi51ZAeDB0HkYNpGQ7Zf2-mGqQD9ufcA0c/s1600/IMG_3364.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgW3Zelf8MssQMwonuBrptb3xeKZ2d2bUYNnVnQ_UngsQVv6Yco-MXEluZ66sPKc-w1NqESbueqr1SMyoZcUTjZ7CS0_Uoimv7XO-2THYpHtLi51ZAeDB0HkYNpGQ7Zf2-mGqQD9ufcA0c/s320/IMG_3364.JPG" width="320" /></a>This was out deployment, Haqq on the left, ALEPH on the right. Haqqislam won initiative, and elected to go first, so I set up somewhat defensively, leaving only my ARO troops exposed (snipers and missiles). I also infiltrated one specialist as close to my console as I could.</div>
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This is one thing that may give me problems: Impersonation. Solution: Bait impersonator with 10 pt Proxy body. It's a specialist, but at that price—and with Post-Human's special rules—it's also very disposable.<br />
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First orders up, and Scarface advances to cover the console. <br />
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Cordelia makes a run for the console, activates it, then runs and hides…<br />
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…somewhere I'm going to have great problems getting too.<br />
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I decide I'm simply going to ignore her. <br />
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The impersonator crawls into the ruins on the high elevation section, oddly choosing not to attack. Then again, it's probably more expensive than my proxy.<br />
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With the last order in the pool, Scarface attacks the missile wielding Agema. The Agema misses, but—being a jammy git, and having cover bonuses—makes his saves.<br />
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My first order sees my TO Camo specialist (Proxy Mk 2 hacker) leave the forest and dash for the console. The second order sees her fail the WIP roll to access the console (on WIP 15, no less). She gets it on the second try.<br />
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First order in group two sends a Lamedh repeater bot forward, firing a flash pulse at Tarik (not shown), and tanking a shot from a Zhayedan like a boss. <br />
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Group one orders see Scarface successfully hacked by the Mk 2 proxy (WIP 15 Assault hackers are <i>nasty</i>), and begin a run on the Haqq Beacon. [We would later find possessed troops can't take the Beacon, but that wouldn't have changed much in the end].<br />
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And with my last orders Possessed!Scarface drags the beacon into my half of the table as everything else sets up for ARO's if stops being possessed.<br />
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Heather used a Command Token to clear Scarface's possessed state, then brought on a spitfire Ragik on my left flank, starting to slice the pie on the corner of the building after killing a Netrod. This results in an Alert ARO by the Sophotect and her bot, allowing the Proxy mk 2 to turn around and face this new threat.<br />
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The Ragik puts all his shots into the Sophotect, who fails her dodge, but makes all but one save, so she's now in NWI.<br />
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Moving further around the corner the Ragik takes fire from the combi Dakini and the missile armed Agema. He fails the roll against the Agema, but mostly survives the missile impact, going Dogged.<br />
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Scarface then moves up to block LoS to the missile Agema who has been a constant thorn in the side of the Haqqislam forces.<br />
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Scarface is promptly immobilised by the Proxy mk 2 using Carbonite, and suffers a crit from the combi armed Dakini.<br />
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The Spitfire Ragik wounds the Proxy mk 2, who elects to fail guts and roll behind some better cover.<br />
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The Ragik the finishes off the Sophotect.<br />
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Tarik, having done little this game except get flash pulsed, pops up and immediately crits my Proxy mk 2. On a 1. The irony…<br />
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In my turn, the Naga with monomines lays out more of his mines, and makes a beeline for the beacon. Tarik fires, quite ineffectively as the Naga steals the beacon…<br />
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…dragging it back to my DZ. <br />
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And for my last orders, using group 2, the combi armed Dakini blasts Scarface at short range, then runs into CC to perform a Coup-de-Grace on the now unconscious TAG.<br />
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At the end of the day, on objective points, it's an overwhelming victory for ALEPH, ending 9-1 in my favour. We had a discussion after about what else could have been done, and whether or not an Alpha strike by the impersonator would have been effective against my force.<br />
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We also both had the same secondary objective (repair something with STR), but Heather failed because I killed Scarface before she could repair him, and I failed because my repeater bot was a freaking tank.<br />
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It was still a good game, and a learning experience for the mission and certain faction rules. Also a good demonstration of why repeater bots are so damn good if you've got WIP 15 hackers.<br />
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ALEPH Army: OwBgjAPgzCIQggGQKIAUASACeATAbgIYB2AxgKY6YDyADmQE4EAuAlgPZEDOmAkkUwxwsSrDpgBibeuQgAWAKQBWABwKATAE5gUeQEI1a+QDYQhtWDULdRpcptqQwDXpsr7IZSD3OVzhxsU9MAVFDXUwWCCQsPlzSN0wZSUNJLjnXVlnYGVgWJTDBMDQwLiwIKKA2IiygAFDFTMNIxsE2zKHRVyEnVCdf3SwHo0+kA0BipLq+RqaoA==<br />
Haqq Army (This is best guess, didn't get a copy of the list):<br />
CwBgjAPgzCIdBSGUFhAdgGwIIRgExIGoGE74CsSlJFKO6SGqIAnK7mE12pmWBygCSQ3FRhU0ADmBiuUqFOqYOOKIyjqSrEAgACBoA===Ravager Zerohttp://www.blogger.com/profile/05922479427420497330noreply@blogger.com1tag:blogger.com,1999:blog-336710678474291171.post-82653807959568698572016-11-01T19:24:00.000-07:002016-11-01T19:24:19.978-07:00Weekly? Progress #5Heh, yeah, once again proving that I'm okay at making progress on hobby projects but absolutely terrible at documenting them. Instead of close ups, here's a picture of a battlefield with most of progress on it.<br />
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The elevations are all done now. The buildings that are 'based' are showing some progress—mostly the square one—and my trees now have forest bases to sit on during games.<br />
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I've also made some painting progress on more models for the army, but that'll be in a later update.Ravager Zerohttp://www.blogger.com/profile/05922479427420497330noreply@blogger.com0tag:blogger.com,1999:blog-336710678474291171.post-71394623292935169402016-10-12T03:17:00.000-07:002016-10-12T03:17:15.656-07:00Weekly Progress #4Yes, I know it's a week late. I did actually get stuff done last week, just didn't take any pictures. Until now.<br />
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So, this is this week's project: Infinity reinforcements. At left is a Garuda (old HMG sculpt) converted to a Spitfire armed model. Centre is a Naga sniper. Had the model for the longest time, never used her much. On the right is an Agema with missile launcher.<br />
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The Agema uses a Dactyl body, and a missile launcher kindly 'donated' from a Yan Huo.<br />
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And this is last week's project: Painting the elevations. Base coats, and a little shading at least.<br />
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This is the last elevation, and the closest to complete. Still feels like it's missing a little something, but I can't quite put my finger on it.Ravager Zerohttp://www.blogger.com/profile/05922479427420497330noreply@blogger.com0tag:blogger.com,1999:blog-336710678474291171.post-74385703055567703612016-10-01T03:33:00.001-07:002016-10-01T03:33:24.748-07:00Weekly Progress #3So, late Saturday night, and I've only just finished the additional troops for an alternate list for my Infinity army. The tourney is tomorrow. Nothing like a deadline to get one motivated.<br />
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Finished Mk. 5 Proxy on the left. Pretty pleased with how the SMG's (cut down MSR's) and slings (greenstuff bands) painted up.<br />
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On the right is the Dactyl doctor, with Combi and ADHL—because nothing's more fun than gluing your opponent's best model to the floor for the rest of the game.<br />
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On the left is the finished Authorized Bounty Hunter, his red jacket is meant to tie him in with my fleet officer HVT (Red blouse & cap), while his camo ties him in with the rest of the army.<br />
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The Feuerkitai painted up exceptionally well. Thrasymedes (the base model) is an excellent sculpt, and the old Azra'il arms work pretty much perfectly. The only disappointment was that it would have been next to impossible to re-pose the head.<br />
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The girls from behind. Yes, I've gone so far as to name all of my models. Infinity is a small model count game, after all, so you can really go to town.<br />
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The Dactyl has green streaks in her hair to tie her stylistically to my Sophotect, who has grey skunk stripes in her hair.<br />
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Once again, going nuts with names. This angle also better shows off the ABH's jacket and gun—which is a spare ALEPH Spitfire, with a spare MSR scope on top.Ravager Zerohttp://www.blogger.com/profile/05922479427420497330noreply@blogger.com0tag:blogger.com,1999:blog-336710678474291171.post-41134090591564895112016-09-25T02:54:00.000-07:002016-09-25T02:54:12.511-07:00Weekly Progress #2So, it's now a week out from another Hobbymaster ITS event, and I'm once again working on completing an army. The same army as last time, actually. This time I've got a secondary list I can run, something a little punchier, less tech focused.<br />
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So, I've got the camo down, and some skin and hair in exposed areas. The Dactyl (right) will have a black/indigo vest to tie her in with my Sophotect and other medical troops.<br />
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Again, camo done. Almost no exposed flesh on these two, save for the Feuerkitai's head. The Bounty Hunter (left) will likely be getting a red coat.Ravager Zerohttp://www.blogger.com/profile/05922479427420497330noreply@blogger.com0tag:blogger.com,1999:blog-336710678474291171.post-14078648912424361952016-09-14T03:36:00.001-07:002016-09-14T03:39:12.909-07:00Weekly Progress #1So, in an attempt to actually blog things, I'm going to try and post something hobby related from bench at least once a week—this should also motivate me to actually do more hobby work as well; bonus!<br />
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Anyway, today's update is for Infinity, and adding final details to the models for my alternate ALEPH list.<br />
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At left is a Mk 2 Proxy converted into a Mk 5 with judicious use of a razor saw, ALEPH MSR's from Spec-Ops blisters, and some greenstuff for weapon slings.<br />
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On the right is the Dactyl doctor, with custom Combi+ADHL (which is just two pieces of plastic rod/tubing, drilled and shaped.)<br />
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And the second pair, on the left is the Feuerbach armed Thorakites, made using Thrasymedes and an old Azra'il weapon. I have named him the Feuer-kitai.<br />
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On the right is an Authorized Bounty Hunter armed with an ALEPH pattern Spitfire. The scope is from one of the previously sacrificed ALEPH MSR's, and is a reminder of the time he picked up an MSR via Booty L2 and headshot Luke's evil missile launcher link with the first order of the game.Ravager Zerohttp://www.blogger.com/profile/05922479427420497330noreply@blogger.com0tag:blogger.com,1999:blog-336710678474291171.post-26488217725972888132016-09-05T04:54:00.001-07:002016-09-05T04:54:24.102-07:00Cities and Madness<div class="separator" style="clear: both; text-align: center;">
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So, two things occurred to me recently: 1) I don't post on this blog anywhere near enough; and 2) I tend to get into the flow of my hobby work when I'm working on it and forget to take progress pictures—or I may just be lazy.<br />
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Anyway, some significant advancements on the hobby front have been made sine the last post.<br />
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First up, completing all 8 tiles for my DropZone Commander board. Very satisfying. Now I just have to <i>paint</i> them. And the buildings. And the roads. And then get pictures of all of them together. Anyway, pictures.<br />
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All eight tiles laid out in what turns out to be one of very few possible 2x4 configs.<br />
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Viewed from the side.<br />
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Viewed from dropship altitude.<br />
As I mentioned earlier, really need to get the scenery painted as well. (At least it's built.)<br />
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The next item is something being finished—or more accurately, 3/4 finished: Crawling Chaos, fully painted, from the Cthulhu Wars game. Only have Black Goat left to do.<br />
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The entire faction, in all its glory.<br />
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Cultists, each holding different spellbooks.<br />
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Six Cultists, six spellbooks.<br />
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Nightguants. Not particularly strong in combat, but can steal off with cultists or unwary monsters.<br />
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Flying Polyps. Somewhat better in combat, but it's their spellbook that makes them great—they get to stop an enemy monster from fighting at all by sacrificing their own attacks.<br />
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Hunting Horrors. Good in combat. Even better with their spellbook which allows them to fly into any battle you have to fight.<br />
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The great blue gribbly himself, Nyarlathotep. Weak in the early game, but late game he can be the most destructive Great Old One on the board.<br />
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And last but not least, we have the start of the Black Goat faction, which I was airbrushing just this afternoon.<br />
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Cultists and lesser monsters (Fungi and Ghouls).<br />
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Shub-Niggurath and her Dark Young.Ravager Zerohttp://www.blogger.com/profile/05922479427420497330noreply@blogger.com4tag:blogger.com,1999:blog-336710678474291171.post-10835086845825517792016-03-10T02:29:00.000-08:002016-03-10T02:29:11.860-08:0010mm Terrain & Lasercut boardsSo, about a week ago I got two things. First was my laser-etched road boards for dropzone. The other was another pack of small buildings from Blotz. Said buildings were assembled… creatively. This actually pretty nice, because it gives me some different footprints to play with when organising terrain.<br />
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So, have some of said buildings on one of the road tiles.<br />
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3 Industrial units and a warehouse to make small work district.<br />
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The same layout from above.<br />
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And a model's eye view from the western edge of the board. <br />
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More buildings laid out across 2 tiles. In all I have 8 tile designs that work together in at least 30 different configurations.<br />
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The same setup, viewed from the eastern side.Ravager Zerohttp://www.blogger.com/profile/05922479427420497330noreply@blogger.com0tag:blogger.com,1999:blog-336710678474291171.post-19913957199417110492016-02-24T21:15:00.000-08:002016-02-24T21:16:35.930-08:00PHR ready to dropSo, I'm finally putting up another post on my criminally underutilized blog. I finished the first 750 points of my PHR force for Dropzone Commander. Hex camo is once again done with the Anarchy model stencils.<br />
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Everything is magnetized in this force, allowing WYSIWYG dropships.<br />
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Closer view of an Ares (front) and Phobos (rear) slung underneath a Neptune medium dropship. The core of this force is 2 of these squads.<br />
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Tried using flash with this shot to better show off the contrast between the various colours.<br />
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All forces on the ground. On the outer flanks are Ares and Phobos walkers, and towards the centre are Janus scout walkers. In the foreground are Triton A1 infantry dropships, and their accompanying infantry squads. <br />
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Ares and Phobos. The bases are just 1.5mm circles from Litko. Got 100 of them for a very reasonable price, should be all I ever need.<br />
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Another view, trying to show the iridescent effect I used on the rail weaponry for the walkers.<br />
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Close up of the Janus scouts. I may trim the bases slightly for better balance when on the dropship.<br />
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The first squad of Immortals. Infantry play a pivotal role in Dropzone Commander, being the only units capable of searching buildings and extracting objectives from within.<br />
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Second squad of Immortals. These were a lot faster to paint than UCM Legionnaires, though that may be because these guys are block colour, and Legionnaires have a fair amount of fine detail on them.Ravager Zerohttp://www.blogger.com/profile/05922479427420497330noreply@blogger.com2